Subscriptions and virtual, in-game items count for half of console spending, according to Ampere Analysis and as reported by Financial Times.
But beyond how much easier it is to buy games directly from a console, the shift is further evidence of much of the industry’s push toward live-service games paying off - at least for the money line. Fifty-nine percent of girls and 86% of boys are looking for video game gifts under the Christmas tree.ĭigital video game sales have only continued to overtake physical sales since the COVID-19 pandemic and the emergence of digital-only consoles. 6, as well as 500 adults ages 18 to 65 - all from the United States - to get these results. The ESA surveyed 501 children ages 10 to 17 from Sept. But of the kids surveyed, 39% of kids plan to ask for game subscriptions, followed by consoles (38%), gear and accessories (32%), in-game currency (29%), and physical video games (22%). Video game-related gifts top wish lists - just eking out asks for money, clothes, and non-games electronics. 20 by the Electronic Software Association. Kids in the United States really want video game gifts for Christmas, according to survey results published on Nov.